We started StoryVis with a small bet: that the browser is quietly ready to be a real workstation for visual storytelling.

For a hundred years, telling a visual story meant access — to a camera, to a studio, to a render farm. The web changed almost everything else, but film and animation stayed expensive. We think that’s about to shift.

What’s in this blog

This is where we’ll share:

  • Product notes — what we shipped, what we’re testing, what didn’t work.
  • Engineering writeups — Rust and WebAssembly, local-first sync, the generation pipeline, keeping characters consistent.
  • Field notes from creators — how people are actually using the tools.

We’ll keep posts short, opinionated, and honest. No press releases.

What we’re shipping next

The three things in flight right now:

  1. Script to structure — turn a script, a novel chapter, or a brief into characters, scenes, and shots.
  2. A consistency engine — generate those shots with the same cast, wardrobe, and world, first frame to last.
  3. A canvas you direct — arrange and re-shoot scenes on a collaborative storyboard, then export the film.

If any of that sounds useful, join the waitlist. Early access invitations go out in waves.